GLTF: Enforce STEP interpolation for integer and boolean animations#111615
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Repiteo merged 1 commit intoOct 21, 2025
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The KHR_animation_pointer specification is very clear:
This PR updates the glTF animation export to ensure that STEP interpolation is used. For the sake of user-friendliness, if a Godot animation track has an incorrect interpolation type, a warning will be printed:
This is required to fix incorrect exports of KHR_node_visibility animations.